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Electric Generator

ArtEngine was used to make all the custom materials here seamless and several maps like roughness, gloss and AO were generated with it. I tried to go for a maximum modularity workflow, are the UV's are with 3DS Max tools. Curvature was achieved using the inbuilt 3DS Max tools, and the accuracy of the ArtEngine-generated AO-map inverted made for a very compelling dirt map, driving the dirt into the crevices of the materials. Lighting was a sun node and a custom HDRI.